
Transforming urban spaces with playful interactions
Skills
Tools
Practice
Timeline
Group

The Problem
Many individuals struggle to take the first step beyond their routine in their daily lives.
Modern adult life is focused on productivity and measurable outcomes. this leaves barely any room for simple pointless moments of play and joy. Because of this, adults lack environments that support consequence free impulsive play that exist purely for momentary satisfaction
The Solution
Encourage people to make spontaneous decisions and explore new opportunities.
Act on Impulse is a series of small public installations that invite busy city workers to interrupt their routine with quick, spontaneous acts of play as they move through their day to help increase productivity and reduce stress


Challenges
Feel more confident embracing spontaneous opportunities in their everyday lives
Many people express a desire to try new experiences, meet new people, and explore new opportunities, yet often remain within the comfort of familiar routines. The fear of uncertainty can prevent individuals from acting on opportunities that could lead to meaningful and moments of joy
Impulse & Behavior
Exploring how interactive experiences can encourage people to engage with the unexpected.
Defining The Audience
Identifying who the experience is designed for and the barriers to participation
Life Is Busy
Understanding the individuals behind the behaviour
Personas


Play inspiration
Analysing existing projects to understand how playful interactions can influence behaviour
Research into similar projects helped uncover how play can encourage spontaneous behaviour. A key influence was The Fun Theory – Piano Stairs, which showed how simple interactions can transform everyday actions and disrupt routine.

Understanding the Environment
Investigating the physical site through observation, spatial analysis, and journey mapping
Exploring Wynyard Quarter
Alongside understanding user behaviour, I conducted research into the physical space of Wynyard Quarter where the installation would be taking place. This was to analyse movement patterns, identify high traffic areas and to gain an understanding of the aesthetic of the area to adapt that into the final design
Bringing Experince to Life
Developing selected concepts into detailed 3D visualizations to show how they could exist within the physical space
Making The Installations
Different interaction ideas were explored to understand how people would naturally encounter and engage with each installation within the space. This helped to define how best to create a more cohesive experience across the different interactions

Visual Identity
Creating a visual language for the experience.
Act On Impulse



Final Outcome














